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 How does combat actually play out?

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Miku E. Sato

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Name : Miku Etsuko Sato
Epithet : Rowdy Rascal
Age : 18
Race : Human
Faction : Pirate
Haoshoku : 0
Busoshoku | Kenbunshoku : 2
Attack (ATK) : 265
Defense (DEF) : 105
Reflex (RX) : 170
Willpower (WP) : 185
Level : 25
Experience Points : 2500
Bounty : 32,500,000
Berries : 55,000
Posts : 57

PostSubject: How does combat actually play out?   Thu Apr 27, 2017 9:20 pm

I'm curious as to how combat actually is played out? I understand how the stats work, sort of, but how do we determine whether an attack hits, how much damage is actually done, etc. I don't intend to engage in any combat for a little while but eventually I will have to. Do we have to just use our fair judgement, which can be iffy, or do we notify mods, or is there a dice roll system? (DnD is super fun btw.) Any advice would be greatly appreciated! Thanks for your time.

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Gray

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Name : Gray Starks
Epithet : The Conqueror (Formerly "Black Fist")
Age : 49
Race : Cyborg
Faction : Yonkou (Former)
Crew : Black Fist Pirates (Former)
Ship : Fistful AKA "The Fist" (Destroyed)
Crew Position : Captain (Former)
Devil Fruit : Pressure-Pressure Fruit
Haoshoku : 9
Busoshoku | Kenbunshoku : 9
Attack (ATK) : 750
Defense (DEF) : 600
Reflex (RX) : 655
Willpower (WP) : 600
Level : 100
Experience Points : 10000
Bounty : 2,500,000,000
Berries : 25,000,000,000
Perks :

Posts : 1115

PostSubject: Re: How does combat actually play out?   Fri Apr 28, 2017 10:39 am

The combat guide, in general, suggests what sort of damage you can do to an opponent based on your stat differences. For now, it heavily relies on a mutual resolution and understanding between RPers, which I'm beginning to doubt the wisdom behind. I might eventually end up adding a dice roll which players can roll based on a "chance to hit" that is vaguely mentioned in the combat guide, which will govern the hit-landings much more reliably and consistently. But, until then, we'll simply have to play fairly with each other and do our best not to god-mod.

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