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 Grover's "Natural Solution"

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Grover Aurum

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Age : 0
Faction : Civilian
Haoshoku : 0
Busoshoku | Kenbunshoku : 2
Attack (ATK) : 57
Defense (DEF) : 95
Reflex (RX) : 95
Willpower (WP) : 133
Level : 10
Experience Points : 1000
Berries : 50,000
Posts : 12

PostSubject: Grover's "Natural Solution"   Wed Jul 13, 2016 12:36 am

Natural Solution


Fighting Style: Natural Solution
Weapon Utilization: Natural Solution is a combat style based on using what may very well be laying around while repairing a ship. Mallets, chisels, pliers, rope, rasps, and more can all be turned into trusty, capable weaponry with a measured hand.
Specialization: Mostly melee, Natural Solutions is a defensive style first and foremost. It does have access to some throwing techniques for when a bit of range is needed.
Description: Natural Solutions is an improvised combat technique that relies on the environment. Somewhere between the discipline of martial arts, and the panic of throwing whatever's nearby, Natural Solution seeks to overcome its opposition through unusual tactics and improvisation. As such, it can very well change based on what's around when it's in use. A jungle might see vines and roots come into play, where a warehouse could see crates, ladders, and whatnot. It's limited only by what's nearby, and the user's imagination. Thankfully, there's some consistency that can be afforded by simply carrying a set of tools around.


Techniques


Light Attacks:
 

Medium Attacks:
 

Heavy Attacks:
 

AOE Attacks:
 



Last edited by Grover Aurum on Wed Jul 13, 2016 8:21 pm; edited 1 time in total
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Punch D. Sundance

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Name : Punch D. Sundance
Epithet : The Red Ribbon Bandit
Age : 18
Race : Human
Faction : Pirate
Crew : -
Ship : -
Crew Position : Captain
Devil Fruit : San San No Mi - Acid Acid Parameica
Haoshoku : 5
Busoshoku | Kenbunshoku : 5
Attack (ATK) : 440
Defense (DEF) : 320
Reflex (RX) : 270
Willpower (WP) : 325
Level : 56
Experience Points : 5600
Bounty : 295,000,000
Berries : 20,200,000
Posts : 112

PostSubject: Re: Grover's "Natural Solution"   Wed Jul 13, 2016 4:23 pm

Grover Aurum wrote:
Natural Solution

Fighting Style: Natural Solution
Weapon Utilization: Natural Solution is a combat style based on using what may very well be laying around while repairing a ship. Mallets, chisels, pliers, rope, rasps, and more can all be turned into trusty, capable weaponry with a measured hand.
Specialization: Mostly melee, Natural Solutions is a defensive style first and foremost. It does have access to some throwing techniques for when a bit of range is needed.
Description: Natural Solutions is an improvised combat technique that relies on the environment. Somewhere between the discipline of martial arts, and the panic of throwing whatever's nearby, Natural Solution seeks to overcome its opposition through unusual tactics and improvisation. As such, it can very well change based on what's around when it's in use. A jungle might see vines and roots come into play, where a warehouse could see crates, ladders, and whatnot. It's limited only by what's nearby, and the user's imagination. Thankfully, there's some consistency that can be afforded by simply carrying a set of tools around.

Techniques

Light Attacks:
 

Medium Attacks:
 

Heavy Attacks:
 

AOE Attacks:
 

________________________________________________________
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Grover Aurum

avatar

Age : 0
Faction : Civilian
Haoshoku : 0
Busoshoku | Kenbunshoku : 2
Attack (ATK) : 57
Defense (DEF) : 95
Reflex (RX) : 95
Willpower (WP) : 133
Level : 10
Experience Points : 1000
Berries : 50,000
Posts : 12

PostSubject: Re: Grover's "Natural Solution"   Wed Jul 13, 2016 8:29 pm

All edits made.

Heavy Stitching was turned from a stat-effect to attack prevention akin to a block.

Broadside Throw (the second level 1 light attack) was added, and shouldn't be much of a problem for balance, being a generic shotgun-esque array of thrown objects.

Paying the Hull is now a three turn effect, as suggested.

Rising Hoist is an even 25% trade of Reflexes in regards to the next attack for both user and victim.

Halyward Swing is now a 7 turn cooldown for that 50% reflex addition. It also mentions the OOC permission to affect allies.

Trunnel Breach now exchanges 25% Defense for 25% Reflex, reflecting a high-risk maneuver, and putting it in proper equal number balance.

Jury Rigging now mentions conditions for avoiding and escaping the immobilization.

Finally, Reckless Tarring is now truly reckless, as now the user is affected too.

Everything should be much more in line. And I thank you for your patience as I get more used to the combat system here.
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Punch D. Sundance

avatar

Name : Punch D. Sundance
Epithet : The Red Ribbon Bandit
Age : 18
Race : Human
Faction : Pirate
Crew : -
Ship : -
Crew Position : Captain
Devil Fruit : San San No Mi - Acid Acid Parameica
Haoshoku : 5
Busoshoku | Kenbunshoku : 5
Attack (ATK) : 440
Defense (DEF) : 320
Reflex (RX) : 270
Willpower (WP) : 325
Level : 56
Experience Points : 5600
Bounty : 295,000,000
Berries : 20,200,000
Posts : 112

PostSubject: Re: Grover's "Natural Solution"   Wed Jul 13, 2016 10:19 pm

Grover Aurum wrote:
Natural Solution

Fighting Style: Natural Solution
Weapon Utilization: Natural Solution is a combat style based on using what may very well be laying around while repairing a ship. Mallets, chisels, pliers, rope, rasps, and more can all be turned into trusty, capable weaponry with a measured hand.
Specialization: Mostly melee, Natural Solutions is a defensive style first and foremost. It does have access to some throwing techniques for when a bit of range is needed.
Description: Natural Solutions is an improvised combat technique that relies on the environment. Somewhere between the discipline of martial arts, and the panic of throwing whatever's nearby, Natural Solution seeks to overcome its opposition through unusual tactics and improvisation. As such, it can very well change based on what's around when it's in use. A jungle might see vines and roots come into play, where a warehouse could see crates, ladders, and whatnot. It's limited only by what's nearby, and the user's imagination. Thankfully, there's some consistency that can be afforded by simply carrying a set of tools around.

Techniques

Light Attacks:
 

Medium Attacks:
 

Heavy Attacks:
 

AOE Attacks:
 

Everything is Gucci. Amazing application, it's different and has all the elements of a supporting yet, self defensive skill-set.

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